Aplikasi Ruangan Maya Berbasis Android OS pada Headset Virtual Reality Oculus Quest 2

Authors

  • Alvin Christopher Santoso Universitas Kristen Petra
  • Petrus Santoso Universitas Kristen Petra

DOI:

https://doi.org/10.56795/fortech.v3i2.321

Keywords:

Android OS, Metaverse, Oculus Quest 2, Virtual Reality, VR headset

Abstract

Metaverse and VR (virtual reality) technology brings a lot of benefits to some sectors of life, especially education because VR technology makes it possible for users to be placed in a simulation of a certain scenario or situation which helps with the user’s learning experience. The development of computer technology where computer components are much smaller in size, have better computational capacity, and low cost has made VR technology more available and offers more and more opportunities as computer technology develops even further. In order to take advantage of the increasing opportunity, a virtual room application based on Android OS for Oculus Quest 2 is developed in order to learn about virtual reality development workflow on a VR headset using Unity game engine. The features implemented in the virtual room app are locomotion control by teleportation and continuous movement, rotation by snap turning, interactable objects such as a mirror, grabbable objects which the user can hold in the virtual room, and sockets to place digital objects in the virtual room.

 

Author Biographies

Alvin Christopher Santoso, Universitas Kristen Petra

 

 

Petrus Santoso, Universitas Kristen Petra

 

 

 

References

N. Stephenson, Snow Crash. New York City, New York: Bantam Books, 1982

S. Mystakidis, "Metaverse," Encyclopedia, vol. 2, pp. 486-497, 2022

M. O. Onyesolu and F. U. Eze, "Understanding virtual reality technology: advances and applications," in Advances in Computer Science and Engineering. London, United Kingdom: IntechOpen, 2011 [Online]. Available: https://www.inetchopen.com/chapters/14397 doi: 10.5772/15529 (Accessed 7 Dec. 2022)

Unity Learn, "Create With VR Starter Project" learn.unity.com. https://connect-prd-cdn.unity.com/20220831/e04bb203-c0a3-4ae3-b1f3-28c32794581d/Create-with-VR_2021LTS.zip (Accessed 22 Nov. 2022)

R. R. Mourant and T. R. Thattacheny, "Simulator sickness in a virtual environments driving simulator," in Proceedings of the IEA 2000/HFES 2000 Congress, 2000, pp 534-537

Downloads

Published

2022-09-26

How to Cite

Christopher Santoso, A. ., & Santoso, P. . (2022). Aplikasi Ruangan Maya Berbasis Android OS pada Headset Virtual Reality Oculus Quest 2. Jurnal FORTECH, 3(2), 51–56. https://doi.org/10.56795/fortech.v3i2.321